﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Model.Enum.MessageEnum
{

    public enum SocialMessageType
    {
        addFriend = 0,
        addGroup = 1,
    }

    public enum MessageHandleResult
    {
        success = 1,
        fail = 0
    }

    public enum MessageIsRead
    {
        isRead = 1,
        notRead = 0
    }

    public enum MessageIsHandle
    {
        isHandle = 1,
        notHandle = 0
    }

    /// <summary>
    /// 消息关联
    /// </summary>
    public enum MessageRocial
    {
        /// <summary>
        /// 好友
        /// </summary>
        friend = 0,
        /// <summary>
        /// 群消息
        /// </summary>
        group = 1
    }

    public enum SocketMessageType
    {
        friendChat = 1,
        addFriends = 8
    }


    public enum MessageContentType
    {
        text = 1,
        image = 2,
        sound = 3,
        video = 4
    }

    public enum MessageReceiverStatus
    {
        success = 1,
        // 黑名单
        blacklist = 2,
        notFriend = 3,
        notFoundUser = 4
    }
}
